Rocking Stone Pottery & Ironworks

Rocking Stone Pottery and Ironworks
 In the storybuild Interactive & Working Shop
The Rocking Stone Pottery and Ironworks store is a best example of storybuilding.  The  Kitely Market shop has an entire backstory history, is situated in the world for visitors to see.  The backstory supports Ruby O'Degee's character driven plot.

The shop is the inworld storefront for what Ruby's benefactor accomplishes offstage and offline.  When a sale of an object sold through the store inworld or online, the sale brings two virtual characters into contact.  Sometimes the contact is brief, and sometimes the transaction turns into a character conversation or relationship.  If the transaction occurs between two storybuilder characters, it is considered a plot development.
Rocking Stone Pottery & Ironworks @ Kitely Market
Online and @ Kitely Welcome Area
Each Story Element Used For Different Purposes

Visitors to the shop can also see storybuild characters producing objects and props in real time.  If they choose, they may interact and participate in the story by producing their own objects with either simulation or permission to build.

To make use of this unique to virtual and interactive fiction story element, the Midtown Ladies Guild, characters that are part of the Lakewater Project story provide buyers with certification and authentication documents and the backstory.  It requires some extra thought and an action by the storybuilder, but the documents help to resolve both storytelling problems and business problems.
Rocking Stone Pottery & Ironworks
Displayed @ Kitely Welcome Center

Certification and Documentation
Multiple Use Story Device

  • The documents make the buyer aware there is a story that accompanies the build.  
  • Depending on the decision of the storybuilder, real time minor or major characters can be added to the story plot
  • Certification and authentication documents verify the story props and building supplies sold to customers are handmade by the storybuilder (author)
  • The documents assure the customer that objects are considered collectibles.   A collectible's permission are less likely discredited by a user/owner, particularly when an export version is make available for purchase.   Because storybuilding is relatively new to open sim and most Second Life role playing objects are not sold outside of Second life,  Lakewater and Devokan storybuilders usually resort to building from scratch, but Ruby's benefactor would happily build with already built props, if more were available for reasonably prices purchases.
  • Clothing and costumes for characters are very important to storybuilders.   Whether the costume is decided before the introduction of the character or vice versa, the character's personality and motivations are exposed by character's (including Non-player characters) choice of clothing.  
  • Roleplayers frequently dress up in a certain style for this purpose.   Role playing worlds are open to good storytelling and are sometimes considered storybuilds (providing there is intentional story being told through illustration or text).  
  • The object, prop, OAR, costume, or script brings trademark notoriety to the character.   Even the "bad guys" can have a little fun being known for some nefarious contraption.

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